hlcsg v3.4 Final (Feb 23 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Games\HALF-L~1\FUNCLA~1\_dev\zhlt\hlcsg.exe C:\Games\Half-Life\sffa\maps\sffa1
Entering C:\Games\Half-Life\sffa\maps\sffa1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.39 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.45 seconds)
Using Wadfile: \games\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \games\half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\half-life\valve\liquids.wad
- Contains 1 used texture, 3.57 percent of map (32 textures in wad)
Using Wadfile: \games\half-life\valve\xeno.wad
- Contains 2 used textures, 7.14 percent of map (264 textures in wad)
Using Wadfile: \games\half-life\valve\halflife.wad
- Contains 25 used textures, 89.29 percent of map (3116 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.54 mb (of 4.00 mb MAX)
2.00 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 23 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Games\HALF-L~1\FUNCLA~1\_dev\zhlt\hlbsp.exe C:\Games\Half-Life\sffa\maps\sffa1
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4668 (0.44 seconds)
BSP generation successful, writing portal file 'C:\Games\Half-Life\sffa\maps\sffa1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3142 (0.38 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2766 (0.44 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3396 (0.56 seconds)
5.83 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 23 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Games\HALF-L~1\FUNCLA~1\_dev\zhlt\hlvis.exe C:\Games\Half-Life\sffa\maps\sffa1
2303 portalleafs
6897 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(9.41 seconds)
LeafThread:
----- END hlvis -----