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Модератор форума: La_Mafioza, dimetz 
Форум » Маппинг » Наши моды и карты » Новый мод Lab on Fire 2 (Разрабатываю новый мод - Lab on fire 2. Делимся мыслями:))
Новый мод Lab on Fire 2
DoctorДата: Суббота, 29 Ноя 2008, 20:17 | Сообщение # 61
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Quote (Chuwis720)
Да чнго ж вас ai_relationship то не устраивает? Я на SLA и BET его юзал

Я в маппинге нешарю. Я хоть сколько то с кодом разбираюсь, так что я буду в коддинге прокладывать свой путь
 
Chuwis720Дата: Суббота, 29 Ноя 2008, 20:34 | Сообщение # 62
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Продолжаю выкладывать скрины smile

Доступно только для пользователей

Прикрепления: 8307988.jpg(109Kb)


У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Chuwis720Дата: Суббота, 29 Ноя 2008, 20:35 | Сообщение # 63
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Quote (Strider)
Сделай телепорт, так чтобы можно было телепортануццо куда нибуть там....

Quote (Chuwis720)
Это уже в планах wink
Уже не в планах happy

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
La_MafiozaДата: Вторник, 02 Дек 2008, 15:22 | Сообщение # 64
-=Mafiozыч=-
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Скрин на главной жжот! biggrin biggrin cool


 
Chuwis720Дата: Среда, 03 Дек 2008, 15:03 | Сообщение # 65
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cool
Лучше пишите предложения smile

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
DoctorДата: Четверг, 04 Дек 2008, 12:47 | Сообщение # 66
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Предложения...предложения... Давай клевые уровни и суперский сюжет! Там где нада постоянно унчожать йадро альянса, уже старье! Нада что то ново, свежее!
 
StriderДата: Четверг, 04 Дек 2008, 13:41 | Сообщение # 67
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хм... может снайперку замутишь?
Это не трудно если подумать...func_tank + env_beam

Бля!
 
Chuwis720Дата: Четверг, 04 Дек 2008, 15:13 | Сообщение # 68
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Strider, это скорее нужно, если играть за комбайна. А в моем моде, скорее всего, играть придется за Фримена.

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
StriderДата: Четверг, 04 Дек 2008, 18:05 | Сообщение # 69
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Ты ж говорил за комбайна! Оо

Бля!
 
DoctorДата: Четверг, 04 Дек 2008, 18:16 | Сообщение # 70
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Реальнэ, Чувиз! Ты говорил о КОМБАЙНАХ!!!!!!!! О этих кофеварках!
 
Chuwis720Дата: Суббота, 06 Дек 2008, 11:37 | Сообщение # 71
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Quote (Strider)
Ты ж говорил за комбайна! Оо

Quote (Strider)
Реальнэ, Чувиз! Ты говорил о КОМБАЙНАХ!!!!!!!! О этих кофеварках!

Читайте этот пост. wink

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
DoctorДата: Суббота, 06 Дек 2008, 13:22 | Сообщение # 72
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все с тобой йасно
 
Chuwis720Дата: Суббота, 06 Дек 2008, 20:05 | Сообщение # 73
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Мне кажется, в данном случае Фримен будет куда уместнее smile smile smile

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Chuwis720Дата: Суббота, 06 Дек 2008, 22:06 | Сообщение # 74
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Еще скрин. Фримен ведь не может ничего не раздолбать и не испортить biggrin

Доступно только для пользователей

Прикрепления: 4525335.jpg(54Kb)


У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
StriderДата: Понедельник, 08 Дек 2008, 18:49 | Сообщение # 75
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Действительно на уровне Минервы! Кстати насчёт взрывов...Как (я думаю) известно, в Эп1 ОЧЕНЬ красиво взрывается цытадель. Дык почему же не поступить как Adam Foster? Сделать взрыв из того что есть в эп1!

Бля!
 
ArvenДата: Понедельник, 08 Дек 2008, 19:25 | Сообщение # 76
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Фостер очень хорошо сделал взрыв своего острова. Нельзя ли как -нибудь скопировать его(взрыв)? Но - надо перед этим показать объем разрушений - как у того же Фостера или в Еп1. И полазить по выведенным из строя конструкциям и механизмам.
 
Chuwis720Дата: Вторник, 09 Дек 2008, 08:55 | Сообщение # 77
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Я, как ни жаль, "Фостерского" взрыва не видел - http://chuwis720.ucoz.com/forum/32-47-1.
Strider, а как вообще в Эп1 взрыв сделан? Я че-та не понял sad Моделями чтоль? wacko

ЗЫ. На BET я не нашел ничего лучше, кроме нескольких env_lightglow + point_template biggrin


У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Chuwis720Дата: Среда, 10 Дек 2008, 21:27 | Сообщение # 78
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Вот лог, кстати biggrin

Quote (valve Hammer Editor)
materialPath: C:\SourceSDK\episodic\materials
Loading C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-2270.63 3752.73 1156.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, -1152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, 993.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, 1991.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3584.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 516 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (597201 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1206 texinfos to 583
Reduced 50 texdatas to 39 (1440 bytes to 950)
Writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
5 seconds elapsed

materialPath: C:\SourceSDK\episodic\materials
Loading C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-2270.63 3752.73 1156.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, -1152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, 993.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 4608.0, 1991.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 5120.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3584.0, -153.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 528 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (633569 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1705 texinfos to 615
Reduced 57 texdatas to 39 (1821 bytes to 1341)
Writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
7 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
No vis information, direct lighting only.
9863 faces
16 degenerate faces
792036 square feet [114053296.00 square inches]
13 displacements
2293 square feet [330214.25 square inches]
158 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1683 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 1564/8192 18768/98304 (19.1%)
brushsides 11974/65536 95792/524288 (18.3%)
planes 6838/65536 136760/1310720 (10.4%)
vertexes 18177/65536 218124/786432 (27.7%)
nodes 5393/65536 172576/2097152 ( 8.2%)
texinfos 615/12288 44280/884736 ( 5.0%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 325/0 6500/0 ( 0.0%)
disp_tris 416/0 832/0 ( 0.0%)
disp_lmsamples 10192/0 10192/0 ( 0.0%)
faces 9863/65536 552328/3670016 (15.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5023/65536 281288/3670016 ( 7.7%)
leaves 5409/65536 173088/2097152 ( 8.3%)
leaffaces 12066/65536 24132/131072 (18.4%)
leafbrushes 3602/65536 7204/131072 ( 5.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 69638/512000 278552/2048000 (13.6%)
edges 41902/256000 167608/1024000 (16.4%)
LDR worldlights 158/8192 13904/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1459/32768 14590/327680 ( 4.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24999/65536 49998/131072 (38.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 47/512 16544/180224 ( 9.2%)
LDR lightdata [variable] 14174876/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 89796/393216 (22.8%)
LDR leaf ambient 5409/65536 129816/1572864 ( 8.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9486 ( 0.0%)
pakfile [variable] 25636/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 633569/4194304 (15.1%)
==== Total Win32 BSP file data space used: 17341043 bytes ====

Total triangle count: 29171
Writing c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
2 minutes, 4 seconds elapsed

materialPath: C:\SourceSDK\episodic\materials
Loading C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 1033.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144162:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 701.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144168:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, -1139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 148162:

Processing areas...Wrote C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.lin

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 556 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (676245 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1808 texinfos to 670
Reduced 61 texdatas to 41 (2002 bytes to 1425)
Writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
16 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
No vis information, direct lighting only.
10509 faces
16 degenerate faces
836520 square feet [120458896.00 square inches]
13 displacements
2293 square feet [330214.25 square inches]
174 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1387 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 1685/8192 20220/98304 (20.6%)
brushsides 12818/65536 102544/524288 (19.6%)
planes 7408/65536 148160/1310720 (11.3%)
vertexes 24289/65536 291468/786432 (37.1%)
nodes 5908/65536 189056/2097152 ( 9.0%)
texinfos 670/12288 48240/884736 ( 5.5%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 325/0 6500/0 ( 0.0%)
disp_tris 416/0 832/0 ( 0.0%)
disp_lmsamples 10192/0 10192/0 ( 0.0%)
faces 10509/65536 588504/3670016 (16.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5333/65536 298648/3670016 ( 8.1%)
leaves 5926/65536 189632/2097152 ( 9.0%)
leaffaces 12763/65536 25526/131072 (19.5%)
leafbrushes 4278/65536 8556/131072 ( 6.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 73963/512000 295852/2048000 (14.4%)
edges 44543/256000 178172/1024000 (17.4%)
LDR worldlights 174/8192 15312/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1486/32768 14860/327680 ( 4.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25704/65536 51408/131072 (39.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 48/512 16896/180224 ( 9.4%)
LDR lightdata [variable] 14458088/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 95742/393216 (24.3%)
LDR leaf ambient 5926/65536 142224/1572864 ( 9.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9450 ( 0.0%)
pakfile [variable] 26370/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 676245/4194304 (16.1%)
==== Total Win32 BSP file data space used: 17903697 bytes ====

Total triangle count: 30962
Writing c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
2 minutes, 53 seconds elapsed

materialPath: C:\SourceSDK\episodic\materials
Loading C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 1033.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144162:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 701.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144168:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, -1139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 148162:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 556 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (676245 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1805 texinfos to 669
Reduced 60 texdatas to 40 (1980 bytes to 1403)
Writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
9 seconds elapsed

materialPath: C:\SourceSDK\episodic\materials
Loading C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 1033.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144162:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, 701.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 144168:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3294.0, -413.0, -1139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 148162:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 556 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (676245 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1805 texinfos to 669
Reduced 60 texdatas to 40 (1980 bytes to 1403)
Writing C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
9 seconds elapsed

[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
No vis information, direct lighting only.
10506 faces
16 degenerate faces
836520 square feet [120458928.00 square inches]
13 displacements
2293 square feet [330214.25 square inches]
175 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1694 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 1684/8192 20208/98304 (20.6%)
brushsides 12812/65536 102496/524288 (19.5%)
planes 7406/65536 148120/1310720 (11.3%)
vertexes 24279/65536 291348/786432 (37.0%)
nodes 5900/65536 188800/2097152 ( 9.0%)
texinfos 669/12288 48168/884736 ( 5.4%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 325/0 6500/0 ( 0.0%)
disp_tris 416/0 832/0 ( 0.0%)
disp_lmsamples 10192/0 10192/0 ( 0.0%)
faces 10506/65536 588336/3670016 (16.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5333/65536 298648/3670016 ( 8.1%)
leaves 5918/65536 189376/2097152 ( 9.0%)
leaffaces 12755/65536 25510/131072 (19.5%)
leafbrushes 4278/65536 8556/131072 ( 6.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 73961/512000 295844/2048000 (14.4%)
edges 44527/256000 178108/1024000 (17.4%)
LDR worldlights 175/8192 15400/720896 ( 2.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1486/32768 14860/327680 ( 4.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25755/65536 51510/131072 (39.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 48/512 16896/180224 ( 9.4%)
LDR lightdata [variable] 14456836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 96698/393216 (24.6%)
LDR leaf ambient 5918/65536 142032/1572864 ( 9.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9640 ( 0.0%)
pakfile [variable] 26370/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 676245/4194304 (16.1%)
==== Total Win32 BSP file data space used: 17902307 bytes ====

Total triangle count: 30966
Writing c:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.bsp
2 minutes, 17 seconds elapsed

Это так, для прикола biggrin happy


У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Chuwis720Дата: Среда, 10 Дек 2008, 21:28 | Сообщение # 79
Зобаниватель незобавнивоемого
Группа: Админ
Сообщений: 5077
Награды: 19
Репутация: 68
Статус: Offline
Quote (Chuwis720)
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-2270.63 3752.73 1156.00) leaked!

Quote (Chuwis720)
Processing areas...Wrote C:\sourcesdk_content\hl2\mapsrc\lab_on_fire_1\lof_1.lin

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas

Brush 216538: areaportal brush doesn't touch two areas


Ну вооооооооот, проблемы пошли dry sad

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Chuwis720Дата: Четверг, 11 Дек 2008, 09:05 | Сообщение # 80
Зобаниватель незобавнивоемого
Группа: Админ
Сообщений: 5077
Награды: 19
Репутация: 68
Статус: Offline
Кто нить видит ошибки? Кроме утечки какой-то ФиГни по координатам -2270.63 3752.73 1156.00?

У меня дофига проблем, но я хочу поделиться своими проблемами! © Freeman's mind
Мой открытый ключ PGP (обновлён 23.12.2011)
 
Форум » Маппинг » Наши моды и карты » Новый мод Lab on Fire 2 (Разрабатываю новый мод - Lab on fire 2. Делимся мыслями:))
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